Call of Duty: WW2 Dev "Working Around The Clock" To Address Issues

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Call of Duty: WW2 Dev "Working Around The Clock" To Address Issues

This means you can not complete the early social challenge without privately inviting friends to play. That's not going to change as Sledgehammer Games is keeping dedicated servers offline for the time being, while they work to fix a plethora of Call of Duty: WWII problems. Overall, the game is stable, however we know that P2P brings things like Host Migrations and other issues that make for inconsistent gameplay experiences.

Despite doing well commercially, Call of Duty WW 2 has faced many online issues in regards to connectivity and disconnections. Post-match disconnects, on the other hand, are also having a impact on players trying to complete in-game challenges.

In his review, James reckoned Call of Duty: WW2's solo campaign failed to do history justice, but that its multiplayer "recalls the glory days of Modern Warfare".

Although originally launched with dedicated servers and a bustling social Headquarters feature, most PS4 & Xbox One users are left asking, "Why Am I alone in Headquarters?" As a result, we moved to P2P (listen) servers.

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Despite these issues, Gfk Chart-Track - who track the UK's physical videogame sales - say Call of Duty: WWII is on course for the strongest second week of sales in the last two years. Players can still invite friends, which we encourage everyone to try. "We're not there yet, and we won't rest until we are".

Online Connectivity - While our previous Game Update which released early Friday solved several critical needs, unfortunately it also had an adverse effect on server performance. So hang in there while we address the most pressing concerns first. "We recognise that and we hear you". We have the next PC Title Update ready to go, but we believe we need to work through the issues noted above first - many of which also affect PC players.

If you thought that you were leveling up a bit too quickly in Call of Duty: WWII, you were right-the game was accidentally launched with double XP active, according to Michael Condrey, the chief operating and development officer of Sledgehammer Games.

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