Respawn Entertainment Acquired for $455 Million

EA is Buying Titanfall Developer Respawn Entertainment

EA Acquires Respawn Entertainment, New Titanfall Game In Development

According to Chief Executive Officer Vince Zampella, these projects will continue development as planned. It's a move Zampella is excited about.

It was revealed that Respawn Entertainment is actually already working on a new Titanfall game, though details on it are scarce at this point.

It hasn't even been a full month since Electronic Arts shut down Dead Space developer Visceral Games.

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We've seen firsthand the world-class caliber of Respawn as a development studio with incredible vision, deep talent and an inspiring creative mindset... "Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world". "The acquisition builds on a successful publishing partnership between Respawn and EA, which multiple projects now in development - a new title in the Titanfall franchise, a game set in the Star Wars universe, and a VR gaming experience". It had stiff competition from EA's own Battlefield 1, as well, which released just a week earlier.

"While it wasn't necessary, going with EA made a lot of sense,"With Titanfall and Star Wars, EA has been a great development partner that supports us and doesn't interfere with our process for making games or studio culture". Still, this didn't stop EA purchasing Respawn Entertainment, the studio behind the game, with the express purposes of putting them to work on a property everyone knows - namely, Star Wars. Respawn will continue developing Titanfall and a now in development Star Wars game, too. Respawn will also be able to explore new IPs unhindered, though Zambella will join the studio leadership team over at EA. "The acquisition is expected to be neutral to EA's net income in fiscal years 2018 and 2019". The performance milestones mentioned in the press release are allegedly related to Metacritic scores.

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