And then there's the single-player campaign, which lets you play as Imperial commander Iden Versio in an original storyline that follows the collapse of the Empire after the original trilogy. "And here I thought EA should be well versed in issuing statements regarding anti consumer practices but this badly worded PR speak word salad has proven me wrong".
Characters like Luke Skywalker, Darth Vader, and Princess Leia - so-called "Hero" characters in the game's multiplayer mode - require in-game credits to be unlocked.
Everett has since responded to the community in regards to his deleted tweet stating that he didn't intend to upset many games and that he is batting for the community and the franchise that he loves. Changes to the way hero characters are unlocked have gamers pretty upset, though. "I paid $80 to have Vader locked?" did not help matters. But the analysis found that multiplayer matches awarded, on average, 250 credits per 10 minutes of play.
Star Wars: Battlefront II will be available on November 17.
The previous "Battlefront" game had no such system.
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The game finally represents every era of Star Wars, and whether you're fighting on the treetops of Kashyyyk or the icy corridors of Starkiller Base, its environments are absolutely breathtaking. That assumes you don't spend any of those points on other upgrades or loot crates, which are also implemented in this game.
Thus, EA choosing to lock those characters has been received poorly - especially given the perception that the lock is a means of encouraging players to buy in-game items. Heroes are purchased with points, and you can get more points by paying money.
As one of the most requested fan modes, galactic-scale space combat is also brought to life in Star Wars Battlefront II.
Essentially, "When and how is it okay to handle charging players money in games?" Because in-game credits are handed out on a time-played basis, rather than an accomplishment basis, one user calculated it would take 40 hours of playing just to unlock Luke Skywalker's character. More specifically, the realization that numerous franchise's most memorable characters wouldn't be playable in the game from the get-go. The post from the Battlefront II developers has been met with, if possible, even more hate and disdain than the progression problem itself.
More controversially, EA said that it wants to provide players with a sense of accomplishment.
At the time of writing, the comment made just over 14 hours ago has not gone down well with fans, receiving more than 125 000 downvotes and climbing, making it the most downvoted comment in Reddit history.