Monster Hunter: World is also getting a third and final beta the weekend before the game comes out, so it's clear that Capcom will be working out issues until the very end.
While playing Monster Hunter: World, we will step into the shoes of the Hunter tasked by the "Research Commission" to hunt down and either kill or capture large monsters that roam outside their central base of Astera for them to study.
Console gamers only have a few more weeks left before Monster Hunter: World officially launches. Fortunately, the developers did not leave the PC community in the dark. Apparently, the team wants to make sure that everything will work properly upon release.
Even when you get to a certain wall and you're like "OK, I'm 10 hours in, I suddenly have a monster I can't beat", it's not about 'well I'll just throw a bit of money in and I'll get better gear to do it.
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Tsujimoto explains that rather than diversifying the development resources between the console release and the PC port, the company has decided that it will instead focus their attention on one project at a time.
Tsujimoto continued by explaining why the PC port is a more hard task for developers, saying that "There's extra work you need for PC as well".
"So, hopefully, PC users won't mind waiting a little bit longer for us to bring you a really great optimised PC experience", he added.
This isn't the first game to suffer a late PC release, and it surely won't be the last. In the past, the game was only released for consoles and focused heavily on the players' ability to slay monsters with their friend via split-screen. Those of you who were eager to enjoy this title later this month will undoubtedly be disappointed.