Now that Epic has a popular project, namely Fortnite Battle Royale, the publisher is shifting focus to work on the growing part of the business.
Players of "Fortnite: Battle Royale" will have to get used to walking to their destinations in-game, as the developers have no plans on adding vehicles to the large map of the battle royale game.
The numbers we're basing this latest milestone on come straight from Epic itself, so as PCGamer points out, we have to take them with a slight pinch of salt. "While each of [Paragon's] incarnations has been beloved by a core community, none has been large enough to achieve mainstream success".
I would have been more curious to know exactly what's the average minutes played per player; how many users from different countries make up the playerbase; what's the total hours put into the Battle Royale mode; what's the win ratio per regional average; what's the kill ratio per regional average; and what's the breakdown of the playtime per platform.
In fact, Epic has admitted that Paragon could be looking at a bleak future given the negligible interest that the game has so far generated. For now, you can expect a lot more activity from the Fortnite team.
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However, on January 17th Courage shared a clip of Maniac having a total and utter Fortnitemare while entering the later stages of a game.
"The core challenge is that, of new players who try Paragon, only a small number continue to play regularly after a month", Epic said.
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Paragon has been in active development for some time, and was released into early access in March 2016.
"Here inside Epic, we're talking about the future of Paragon in pretty much the same terms as you're talking about it", the post continues. That will necessarily translate into a slower "release cadence" of updates and improvements to that game.