Here's Why 'Monster Hunter World' Isn't Releasing On Nintendo Switch

Screenshot courtesy of Capcom

Screenshot courtesy of Capcom

According to the game's directors that's because it was in development well before Nintendo's handheld had been revealed.

The answer lies below via an interview that IGN had with Monster Hunter World directors Kaname Fujioka and Yuya Tokuda.

Within just that 12 month window we saw the former "big two" of Sony and Microsoft get upended by some monumentally strong marketing and product design from Nintendo; the Switch hitting the ground sprinting, with a pace that hasn't let up to this day.

So much, in fact, that it's about to release yet another of its special edition consoles, giving the PlayStation 4 Pro a new splash of paint, albeit for a limited time. Part of the reason is that the title has been in development for nearly 4 years. So [the decision was made] before the Switch was even announced or on sale.

Ever since the release of the Nintendo Switch almost a year ago the company has seen it become not only the fastest selling console for Nintendo but the fastest selling console in the U.S. and now according to a new report it has bolstered video game sales altogether.

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It's also because for every title we decide what the best fit for hardware is for the concept.

And even if Capcom was aware of the Switch's existence long before Nintendo officially announced it, the publisher, like most people, probably didn't plan on it becoming so popular so quickly.

Monster Hunter World will release worldwide for PS4 and Xbox One on January 26th, and for PC sometime this fall.

The special edition console is black with a grey monster - "Rathalos" - on the top, and arrives with an equally special edition red controller complete with some black Monster Hunter artwork on the controller as well.

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