"It's a great canard, it's a great way to distract people from talking about the more complex problems", said Timothy Loew, executive director of MassDiGi, a statewide center for video game development and entrepreneurship.
Here's how the White House characterized today's meeting in a statement it released afterward: "The President acknowledged some studies have indicated there is a correlation between video game violence and real violence".
The compilation - which appears to consist of game footage lifted from various YouTube channels, watermarks and all - runs for under a minute and a half, but packs as much violence as possible into that span.
For perhaps the first time in a long while, parents had a listening ear at the White House in a discussion of the impact of violent video games on children's behavior.
Still, she was pleased that this meeting included the voices of parents.
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"Video games are plainly not the issue: Entertainment is distributed and consumed globally, but the U.S. has an exponentially higher level of gun violence than any other nation", it said ahead of the Washington talks, which the White House said also involved experts on violence. The meeting is scheduled for Thursday, reports The Hill.
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"I don't think there are easy answers and I don't think that we're going to be able to figure out the solution in the course of a one-hour conversation", Henson said.
It was the latest in a series of meetings Trump has held to talk about how to stop mass shootings at schools. Critics of the industry called for regulations that would make it hard for youths to buy violent games, and some asked Trump to widen the discussion to include violent movies and TV shows. Previously, the White House confirmed that Mr. Trump would visit prototypes for his proposed border wall near San Diego and attend a Republican fundraiser in Los Angeles.
The president has in the past expressed the view that violent games were "shaping young people's thoughts".
Following an outcry over violent games such as 1992's "Mortal Kombat", the Entertainment Software Ratings Board was established in 1994 by the Entertainment Software Association to give each game a rating based on five categories ranging from "E" for "Everyone" to "Adults Only" for those 18 and older. The PTC was in support of the California law that criminalized the sale of violent videogames to children that was found unconstitutional by the U.S. Supreme Court in 2011, ultimately leading to videogames attaining the status of protected speech.