Other than that, the combat control seems wildly different, the character creation, and NPC perception is all incredibly detailed and also promises replayability. In the hour I spent with Cyberpunk 2077 there was swearing, full frontal nudity, serious violence and some body modification that made me say 'eew.' There are noodles in the game, though, so it's not all bad really. The story will be personalized by each choice you make. "First person absolutely makes sense for us, because our company has always been about creating high-quality roleplaying games", said Gelencser.
He then went on to explain more of the philosophy of how you present perspective in games, saying, "Third-person works well in games like the Witcher when you have a lot of motion and movement around you".
Night City is a playground for dreamers, an urban jungle that offers luxury, excess... or a bullet to the brain if you mess with the corporations.
Cyberpunk 2077 is set in the fictional Night City, in California, which Eurogamer described as vibrant and full of quests to perform; it has six distinct areas.
Speaking of shooting, the combat is one of the coolest things about what we saw of Cyberpunk 2077.
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In a world where you have no future, what matters is that you control who you are. V can scale walls using Mantis Blades to get a new vantage point (or use them to carve up your enemies like the turkeys they are).
The higher your street cred the more vendors and exclusive new jobs are available. That's a common sentiment at E3, but we're optimistic that this game can pull it off.
Cyberpunk 2077 developer CD Projekt RED revealed during a behind-closed-doors live demo at E3 that the game will take place from a first-person perspective. Moreover, they emphasized on the fact that the game is a role-playing game primarily, and not a shooter, so player's choices will affect the story.
Cyberpunk 2077 will be coming to Xbox One, PlayStation 4 and PC. It has the potential to be the swan song for this generation.