For some perspective, this means that Fortnite has now made more money than several of last year's highest worldwide-grossing blockbuster films, including "Jumanji: Welcome to the Jungle", Marvel Studios' "Spider-Man: Homecoming", and "Wonder Woman;" and more than double the gross worldwide earnings of the latest Star Wars flick, "Solo".
The Battle Royale Mode has to match up 100 players to duke it out. It was a few days later that Playground mode returned to Fortnite, and now Epic has delivered an update on just went wrong with that launch. And according to Superdata's report, the Battle Royale genre is now the most popular in the world - at least as far as streaming and YouTube views are concerned - with over 700 million hours of content involving the genre viewed in May (with MOBAs in second place, clocking up 275 million hours).
Basically, each node in the matchmaking groups has a list of dedicated, available servers.
To fix the limited time mode, Epic split the Playground's matchmaking service into its own service cluster.
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Because of this, the nodes were constantly asking to join or request extra servers, leading to the CPU holding "a backlog of pending requests resulting in a feedback loop", causing Epic to shut down playground and reassess the situation.
Funko, the pop culture consumer products company with a stable of top-shelf licenses, announced a new partnership with Epic Games to create toys and collectibles around the mega-popular "Fortnite" video game.
In the end, Epic says that this was a "solid reminder that complex distributed systems fail in unpredictable ways". That might have led some to forget that the game was originally launched in early access in July 2017, with a game mode now known as Save The World.