Note: The gameplay footage begins around the 1:16:00 mark. But don't stop there - read on to see the five biggest reveals from the event.
There are a ton of new changes being introduced to Doom Eternal.
Once again, DOOM Eternal puts players in control of the DOOM Slayer, a gun-toting, demon-murdering antihero hellbent on revenge (no pun intended). Oh yes, I said "players": multiple people can band together to form Slayer Hunting Parties, which should make for some deliciously desperate battles. Id Software will share more details about that mode at a later date. As you can imagine, it was just as bloody and chaotic as you'd expect. Pain Elementals, Arachnotrons, and Arch-Viles are making their comeback in DOOM Eternal.
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I was told that during pre-season it looked like I was saying something absolutely out of order, something insane . Martial in the last 20 minutes could have given us the second goal but I couldn't make that change.
Samsung unveils gaming-friendly Galaxy Note 9, targeting younger customers
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At Least Four Killed in Canada Shooting
Sarah Williams, who lives close to where the shootings occurred, said she awoke to loud sounds. It is rare in Canada for police officers to be killed in the line of duty.
And, oh, the ways you can slaughter them! We learned that a new Elder Scrolls was coming and got a screenshot, and that their first new IP in years was in the works and also got very little on that front. Pro Tip: demons don't like it when you blow bits off of them, so you should shoot at them until they die.
Hugo Martin, the game's creative director, promised double the enemies in the game as there were in the 2016 predecessor. Easy - you attach a grappling hook to it!
Bethesda said today that there are twice as many demons as there were the last time, and a number of the enemies from DOOM 2 are being updated for this game.
Bethesda dropped a lot of new details about its upcoming sequel "Doom Eternal" during the QuakeCon 2018 keynote address on Friday. The Nintendo Switch version will be handled by Panic Button, who previously ported Doom (2016) to the console.