Microsoft's new service, Project xCloud enabled with the state-of-the-art game streaming technology, offers the gamers the freedom to play on the device of their choice without being bound to device-specific gaming, thereby empowering the gamers to be the focus of their gaming experience.
Detailing the service on Microsoft's blog, Kareem Choudhry, the company's Corporate Vice President, Gaming Cloud, said: "Today, the games you play are very much dictated by the device you are using". Next year public tests will start to test the service with different numbers and geographical locations.
For the most comfortable game you will need a wireless controller from the original Xbox One that connects via Bluetooth.
Microsoft is planning a game streaming service, called Project xCloud, which it plans to trial in 2019.
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Project xCloud will be emulating games on a server, then subsequently streaming them to your devices over the Internet.
Whether traditional console rivals would be on board with that remains to be seen; platform-agnostic game of the moment Fortnite compelled Sony PlayStation to relax its walled garden policy after players on mobile, Xbox, Nintendo and PC were all able to join the same matches. The state of the art global game streaming technology provided by Project xCloud will be capable of allowing you to freely play on any device you want without having to feel like you are locked to a certain device. Would you use a controller on your mobile or touchscreen? In addition, one of the initial requirements specification is to ensure the health technologies Project xCloud in existing 4G networks. "Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network". Microsoft is now testing this service and it will be rolled out for pubic trials in 2019. Right now in their tests, the streaming service runs at 10 megabits per second.
Cloud gaming is obviously more of a challenge than streaming audio or video due to its dynamic, rapidly changing nature.
The team at Microsoft Research are working towards creating ways to curb the latency with the help of advancement in networking topology and video decoding and encoding.